local CLASS = {}
 
CLASS.DisplayName = "Federation Gunner"
CLASS.RawName = "Fed_Gunner"

--CLASS.PlayerModel = "models/player/ct_urban.mdl"
CLASS.PlayerModel = "models/player/police.mdl"

CLASS.Base = "Base_Gunner"
 
function CLASS:Loadout( pl )
	pl:Give("weapon_mad_m4")
	pl:Give("weapon_mad_p228")
	pl:GiveAmmo(120, "AR2")
	pl:GiveAmmo(80, "Pistol")
end
 
player_class.Register( "Fed_Gunner", CLASS )